home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fritz: All Fritz
/
All Fritz.zip
/
All Fritz
/
FILES
/
LOTTORTS
/
WINBIG6A.LZH
/
WIN$BIG6.ARC
/
OLDNUMS.DOC
< prev
next >
Wrap
Text File
|
1988-05-25
|
15KB
|
301 lines
ADDING THE RESULTS OF PRIOR DRAWINGS TO THE WIN$BIG DATA BASE
WIN$BIG's normal procedures can be used to enter the results of past
drawings but, if you use the normal WIN$BIG procedures, there is no
easy way to enter the numbers from MANY prior drawings in a given game.
For example, if you configure WIN$BIG for a lottery that has had 100
past drawings, it would be a major project to enter the dates and
numbers drawn for all 100 drawings because, for each drawing, you first
would have to enter a number to bet on and an amount bet (even if it's
0), and then enter the date of the drawing and the number(s) drawn,
wait for the auto-match procedure to execute and, finally, enter an
amount won (even if it's 0) -- and each of those steps is executed from
a different menu. If you don't enter a bet, you can't enter an amount
won and, if you don't enter an amount won, you can't enter the
number(s) drawn for the next drawing.
However, there are two possible methods for avoiding those complica-
tions. Both involve using a text editor to enter data manually to one
or more WIN$BIG data files. The text editor must save the files in
ASCII format. (If you can read the file with the TYPE command and
don't see any extra or unusual or graphics characters and the terminal
doesn't beep, it is probably an acceptable ASCII file.)
Method 2 is the recommended way to do it, since it allows you there-
after to take full advantage of all of the features of WIN$BIG for the
game in question.
Method 2 may also be used to update the files with amounts bet and won
in past drawings (see Steps 2 and 3).
Method 1
The primary reason that you'd want to enter the numbers drawn in many
past drawings is so that you can use the WIN$BIG functions that analyze
past drawings and suggest numbers based on those past drawings. If
that's all you want to do, this is a relatively simple method that you
can use. However, IF YOU USE THIS METHOD, YOU WON'T BE ABLE TO USE ALL
OF THE FEATURES OF WIN$BIG ON THOSE PAST DRAWINGS. You will only be
able to use the analysis and number-selection features.
Remember, you can always use the normal WIN$BIG procedures for entering
numbers drawn and have full access to all WIN$BIG features (or use
Method 2 below). This shortcut applies only for those games in which
the number of past drawings is so large as to make the normal WIN$BIG
procedures (or Method 2 below) impractical.
Here's how to do it. First, the lottery game must be configured via
the normal WIN$BIG configuration procedures. (See the DOC files and
on-screen instructions.)
Let's assume that you want to enter the past numbers drawn for a game
that you configured as game number 3 and named "NY Lotto", and that you
want to enter all the past numbers drawn in the NY Lotto just for the
analysis and number-selection functions, but there are too many of them
to use the normal WIN$BIG procedures.
First, select an appropriate file name. For our example, we'll call it
NYLOTTO.DAT. Using a text editor, create the file NYLOTTO.DAT with all
of the past numbers that you want to use. The format for the file is
simple but will depend on the type of game.
* For one-number games (such as the Florida Cash 3 game), enter the
number drawn, two spaces, a zero, two more spaces and then the next
number drawn, two spaces and a zero, and so on.
* For example: 123 0 684 0 876 0
* For a lotto game (such as the Florida Lotto), enter the numbers drawn
in one drawing, with each number separated by two spaces. Then enter a
final two spaces and a 0. Then, on the next line, enter in the same
way the next set of numbers drawn. (The numbers from one drawing may
be in any order.)
* For example: 15 8 22 44 18 12 0
10 12 23 18 33 32 0
1 2 8 10 23 4 0
* For either type of game, each number or group of numbers should always
be followed by two spaces and a zero, as shown in the examples above.
Don't use margins. For one-number games, it doesn't matter how many
numbers are on each line of the file. For other games, put one group
of numbers on each line.
* Now, each configured game has a number, 1 thru 9. Once you configure
the game and determine its number, look for the file WIN$WINn.DAT,
where n is the number of the game in question. That file is for the
numbers drawn in the game with the n number. For example, the Florida
Cash 3 game is configured as game number 1. Hence, the file with the
numbers drawn in that game is WIN$WIN1.DAT.
Once you have created the data file described above (NYLOTTO.DAT in our
example), you can use that file -- after renaming it -- with the
WIN$BIG system, but ONLY for the analysis and number-selection func-
tions (Item 2 on the Main Menu).
The procedure at this point is:
1. Rename the WIN$WINn.DAT file to WIN$WINn.XXX, where n is the
number of the game. (In our example, rename WIN$WIN3.DAT to
WIN$WIN3.XXX.)
2. Rename the file you created to WIN$WINn.DAT, where n is the
number of the game. (In our example, rename NYLOTTO.DAT to
WIN$WIN3.DAT.)
3. Run WIN$BIG and select Item 2 on the Main Menu and then select
either Item 3 (frequency/probability) or Item 5 (analysis) on
the number-selection menu. When you're finished selecting
numbers, return to the Main Menu and exit WIN$BIG.
4. After exiting WIN$BIG, rename those two files to their
original names. (In our example, rename WIN$WIN3.DAT to
NYLOTTO.DAT and then rename WIN$WIN3.XXX to WIN$WIN3.DAT.)
DON'T FORGET TO RENAME THE FILES AFTER EXITING WIN$BIG AND DO NOT
ATTEMPT TO MANUALLY CHANGE THE CONTENT OF ANY WIN$WINn.DAT FILE. If
you manually change the data in the original WIN$WINn.DAT file or
forget to rename the files as described above, the information
presented by the Status program (Item 5 on the WIN$BIG Main Menu) will
not be accurate and other anomolies could occur.
Assuming that the above procedure is used for analysis and number
selection, is it also possible to enter new numbers drawn using normal
procedures while in WIN$BIG with the renamed files as described above?
If you do enter new numbers drawn, they will be added to the
WIN$WINn.DAT file. However, such a procedure has not been tested and
I'm not sure what the overall effect of it might be on the integrity of
other files. It should work, but the safest procedure would be to
manually add the new numbers drawn to the separately-created file, as
described above. In any case, the data provided by the status program
would be inaccurate as long as the manually-created-and-renamed file is
being used by the system. Method 2 is a better way to do it.
Method 2
This second method is a little more complicated, because it involves
changes to more files, but it's not difficult and it would permit you
to use all features of the WIN$BIG system for all past drawings and
then use WIN$BIG normally thereafter with all past and current data.
As in Method 1 above, the game in question must have been already
configured and you must use a text editor that can save ASCII files.
Step 1: WIN$WINn.DAT
The first step is to update the appropriate WIN$WINn.DAT file with all
past numbers drawn. Refer to the four paragraphs and examples marked
with asterisks (*) above under Method 1 and use the same procedure.
The difference is that, under Method 2, you will not be renaming the
file -- it will continue to be named WIN$WINn.DAT, where n is the
number of the game in question.
For this method, the numbers you enter in WIN$WINn.DAT must be in
chronological order, i.e. enter the numbers drawn according to the
dates of the drawings, starting with the oldest drawing.
Step 2: W$DRAWn.DAT
Next, still using a text editor, update the file W$DRAWn.DAT, where n
is the number of the game in question. The format for this file will
be the same for all games. First, enter the date of the drawing on a
line by itself. Under that line, you will enter four numbers, separa-
ted from each other by at least two spaces. Then enter the date of the
next drawing (always in chronological order) on the next line and the
numbers applicable to that date on the next line, and so on. The
numbers under each date represent:
Amount Bet Number of Bets Number of Wins Amount Won
If you want to enter the actual amounts for each of those entries, you
may do so, as long as each number is separated by at least two spaces.
The Amount Bet and Amount Won may include a decimal but no dollar sign.
The other items must be whole numbers only (no decimals). Or, if you
don't know the actual amounts or don't need to keep track of them, just
enter 0 1 0 0 for each entry.
The following is an example of what the file should look like (yours
may have different dates and numbers, of course, and there should be no
left margin):
20 MAY 88
1 1 0 0
21 MAY 88
1 1 1 8.50
22 MAY 88
0 1 0 0
23 MAY 88
0 1 0 0
(The spacing shown between the numbers is the way WIN$BIG does it. You
may use fewer spaces between numbers but never less than two spaces.)
--> Complete Steps 1 and 2 before continuing with the next steps.
Step 3: WIN$WON.DAT
Using a text editor, you only have to change two lines in the file
WIN$WON.DAT, but you must be careful and select the correct ones. The
file has eighteen lines, two for each of the nine games able to be
handled by WIN$BIG. The first two lines apply to game 1, the second
two lines apply to game 2, and so on. In each group of two lines, the
first is for the date of the most recent or last drawing. If there has
been no drawing for that game, it will show "No Date".
WIN$WON.DAT looks like this (the dates and numbers in your file may
differ, of course, there should be no left margin, and the arrows and
game identifications do not appear in the file):
23 MAY 88 <-- game 1
0 0 0 0 0 0 0
21 MAY 88 <-- game 2
0 0 0 0 0 4 -4
No Date <-- game 3
0 0 0 0 0 0 0
No Date <-- game 4
0 0 0 0 0 0 0
No Date <-- game 5
0 0 0 0 0 0 0
No Date <-- game 6
0 0 0 0 0 0 0
No Date <-- game 7
0 0 0 0 0 0 0
No Date <-- game 8
0 0 0 0 0 0 0
No Date <-- game 9
0 0 0 0 0 0 0
Count the date entries until you come to the one for the game in
question. (For example, the first date is for game number 1 and the
second date is for game number 2, and so on.) That line and the next
line after it are the only ones you will change.
On that date line for the game in question, enter the date of the last
drawing for which you entered the numbers drawn in Steps 1 and 2 above.
Then, on the line immediately below that date line, enter the seven
numbers applicable to that date. The seven numbers, from left to
right, represent:
1. The amount won in the last drawing for this game
2. The cumulative amount won in all drawings for this game to date
3. The amount won in the last Instant Win in this game
4. The cumulative amount won from all Instant Wins in this game to date
5. The total amount bet on the last drawing in this game (enter 0)
6. The cumulative amount bet on all drawings in this game to date
7. The net balance (total amounts won from drawings and from
Instant Wins minus cumulative amounts bet) in this game.
--> Regardless of how much you actually bet, enter 0 for the 6th entry.
--> If the net balance (last number) is a negative number (you won less
than you bet), be sure to use a minus sign (-) before the number.
--> You may use decimals, if applicable, for any of the seven entries.
Step 4: WIN$DRAW.DAT
This file also uses two lines per game, as described in Step 3. The
information in this file provides, for each game, the date of the last
drawing and the number(s) drawn on that date, with the date on one line
and the numbers on the next.
Find the correct date line for the game in question and enter the date
of the last drawing. On the line below that, enter the number or group
of numbers drawn, separating each number from the other by two spaces
and ending the line with two spaces and a zero, all as described in
previous steps.
Here's a sample of what the eighteen lines in WIN$DRAW.DAT should look
like (your file may have different dates and numbers, of course, and
the lines are not indented):
23 MAY 88 <-- game 1
2 0
21 MAY 88 <-- game 2
8 15 22 25 40 47 0
None <-- game 3
0
None
0
None
0 ...
None
0
None
0
None
0
None <-- game 9
0
--> Be sure to enter the two spaces and a zero at the end of the line
containing the number(s) drawn.
Once you complete all 4 steps in this method, you will then be able to
use all features of WIN$BIG in the normal way for the game in question.
**********